More info See in Glossary object which the joint connects to. The Rigidbody A component that allows a GameObject to be affected by simulated gravity and other forces. To use this gizmo, set the Angular X, Y, Z Motion to Limited and then handles appear for you to drag and adjust the joint’s rotational space. More info See in Glossary view that helps you edit joint angular limits. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary to the Scene A Scene contains the environments and menus of your game. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Properties Property:Īdds a visual gizmo A graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. More info See in Glossary into highly specialized joints of your own design. You can also use them to adapt joints A physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. They are particularly useful when you want to customize the movement of a ragdoll and enforce certain poses on your characters. Configurable Joints incorporate all the functionality of the other joint types and provide greater control of character movement.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |